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This script is useful for all people in Maya, since you cajn use it for clusters and deformers to plants and grass distribution and sometimes even for emitter population.
-You must first select your curve and then your node/object. -There is an "Instance" check box, if checked the distributed objects would only be an instance of the original object. A great time saver. -In this UI select "Get Selection" to insert them into UI's relevant position. -There are randomization options that you can use them to make your distribution look much more fantastic. -In the bottom you have a Twist control where you have control over your rotational properties.
Twist has two methods:
Increment Based(recommended): It uses a value (from the slider in the UI) to add to each instance up to the last node. 360Based: It uses the number of distributed nodes, and for instance if you have ten objects distributed, it would divide 360 by ten and uses the result which is 36 to increment each time. This method is recommended in high quantity distributions.