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Tool I wrote in MEL to help user reuse selections on components or transforms.
some applications: It is potentially helpful for areas like skin painting in Maya where we could pose one mesh to get an easier way to select vertices then use those selections on a different default mesh to skin.
To use: add script to your MEL scripts folder then source "na_selectGeneral.mel"
make a selection on the Maya scene then use any of the available supported options. --saving, re selecting, printing, switching selection onto a different but identical topology mesh