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Nightshade Blockout 1.1.0 for Maya (maya script)

Nightshade Blockout is a Maya tool for quickly creating blockout/selection -maps.

License
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4,317 Downloads

Compatibility

  • 2017, 2016, 2015, 2014, 2013, 2012

Operating Systems

  • Windows

History

Created:02/24/2014
Last Modified:11/02/2017
File Size: 53.5 KB

Q/A

ID Map artifacts from intersecting geo?

Date:11/15/2015
Submitted by: Geta-Ve Geta-Ve
Well title is self explanitory, but yeah, it SEEMS like the resulting ID map is getting colour bleed from intersecting geometry... I have pictures if you need them.

Replies to this question:

  • Replyindent
    Geta-Ve

    Geta-Ve said over 6 years ago:

    Yeah I have since been doing that. I have a custom script I wrote for a different purpose that actually does this really well. Curious though, is there a built in Maya function to explode meshes?
  • Replyindent
    theycallmecheese

    theycallmecheese said over 6 years ago:

    Just explode your mesh before baking. You should have been doing that anyway, really, as it's a best-practices standard.
  • Martin Dahlin

    Martin Dahlin said over 6 years ago:

    I've also noted this on several occasions. Unfortunatly there is nothing I can do about it as this is how the Transfer Maps -rendering works in Maya. Fixing it would require a custom-made renderer created in C++/Maya API :(
  • Replyindent
    Geta-Ve

    Geta-Ve said over 6 years ago:

    No worries. It is just weird, because I could have sworn that it worked in previous version (though I haven't tested that out ...) I have since exploded the meshes. :P
  • Martin Dahlin

    Martin Dahlin said over 6 years ago:

    Ok try these: 1.0.5 - https://dl.dropboxusercontent.com/u/106392535/Nightshade%20Blockout%20v1.0.5.zip 1.0 - https://dl.dropboxusercontent.com/u/106392535/Nightshade%20Blockout%20v1.0.zip ...and see if you get different results.

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