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Nightshade FBX 1.2.1 for Maya (maya script)

Nightshade FBX is an FBX batch exporter for Autodesk Maya

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  • 2016, 2015, 2014, 2013, 2012, 2011, 2010, 2009

Operating Systems

  • Mac
  • Windows


Last Modified:08/06/2016
File Size: 5.08 KB

:: LATEST ::

Hotfix applied for the version selector. 

:: ABOUT ::

NSFBX is a smooth batch FBX exporter with a simplified UI, created to make things easy and straightforward.

-Batch export multiple meshes or groups at once
-Use group names as prefix
-Center mesh pivot before exporting
-Freeze to origin before export (basicly an "unfreeze" for the translate attributes: will restore 0,0,0 translate transforms)
-Freeze on location before export
-Preserve smoothing groups and hard/soft edges
-Preserve mesh input connections
-Preserve instances
-Export with up axis set to Z


Nightshade FBX is licensed under Creative Commons. A human-readable format of this license can be found here:

The legal version of this license is found here:

In short, NSFBX is free to use for both personal and commercial purposes - as long as you do not remix, transform or build upon this product. I believe in sharing and free software but do accept donations via PayPal. If you and/or your studio find great use of Nightshade FBX then please consider making a donation. Thanks!


1) Copy "prefs" and "scripts" to your Maya directory on your system disc (not the same as install dir).
It is usually found at:c:\Users\ YOUR USERNAME \Documents\maya\ VERSION NUMBER \

2) Inside Maya, open up the script editor and make sure you are on the Python tab and not the MEL tab.Then type the following lines:
import NSFBXreload(NSFBX)
...and hit Ctrl+Enter

3) If you want a shelf button, write the following in the script editor, then select the lines withthe mouse and drag the selection up to the shelf using MOUSE3 (middle mouse button):
import NSFBXreload(NSFBX)

4) In the \prefs\icons -directory there is a shelf icon called NS_FBX.bmp that you can use


-Support for exporting joints
-Support for exporting animations

It's easiest to contact me via

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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