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Nightshade UV Editor 2.1.3 for Maya (maya script)

Nightshade UV Editor extends the Maya's UV Texture Editor with tools, scripts and a UI that greatly speed up the time it takes doing UV work.

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  • 2017, 2016, 2015, 2014, 2013

Operating Systems

  • Mac
  • Windows


Last Modified:09/11/2016
File Size: 3.2 MB

Feature Request

split Uv's by Mesh Edge Normals: Hard/Soft

Submitted by:Andy Hoey Andy Hoey
Hey guys i want to request an option to take a model with pre-assigned hard or soft edges/normal's and split UV'sinto islands, for example if a model has a hard edge ring around it or has one or two faces that are hard and the rest are soft, a one button click to split the UV into islands based or the hard/soft noramls and give it its own space in the UV editor window, also maybe have options in units for how far the shell moves away from each other, thanks

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