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Nightshade UV Editor 2.1.3 for Maya (maya script)

Nightshade UV Editor extends the Maya's UV Texture Editor with tools, scripts and a UI that greatly speed up the time it takes doing UV work.

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Operating Systems

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Last Modified:09/11/2016
File Size: 3.2 MB


Current Texel Density

Submitted by: evantron3000 evantron3000
I'm wondering if it is possible to have the UV editor calculate the current Texel density of a shell. the purpose of this would be, for example, if I unwrapped something but then had to add more geometry, I could ensure that the new shell is the same TD as the existing ones.  

Replies to this question:

  • Martin Dahlin

    Martin Dahlin said over 8 years ago:

    Hello and sorry for this awfully late answer. Sure, that is possible. This might be added in NSUV 1.6 - but for now this feature has a low priority.

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