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When you Smooth a mesh you may experience, um, shrinkage, due to the Catmul-Clark subdivision. This script creates a "Smooth-compensated" mesh. When smoothed, this mesh will be a truer representation of your original unsmoothed mesh.
One way to use it is to apply it as a blend shape which is always on. Then Smooth before you render.
o This is NOT the same thing as pressing "Cage" in ZBrush.
o Some people model with a Smooth Proxy or SubDiv preview, in which case the mesh is *already* Smooth-compensated. If that is your workflow, you will not need this script.
o Select a polygon object. o Execute 'oaSmoothCompensate'.
v1.0 (Saturday, June 14, 2008) o Original Release
IF YOU ENJOY THIS MEL SCRIPT, PLEASE RATE IT. I WOULD APPRECIATE IT. THANK YOU!