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oaSmoothCompensate 1.0.0 for Maya (maya script)

Creates a Smooth-compensated mesh.

License
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869 Downloads

Compatibility

  • 2008, 8.x, 7.x, 6.x

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:06/15/2008
Last Modified:06/15/2008
File Size: 2.76 KB

click for larger version

 

 

DESCRIPTION

 

When you Smooth a mesh you may experience, um, shrinkage, due to the Catmul-Clark subdivision. This script creates a "Smooth-compensated" mesh. When smoothed, this mesh will be a truer representation of your original unsmoothed mesh.

 

One way to use it is to apply it as a blend shape which is always on. Then Smooth before you render.

 

NOTES:


o This is NOT the same thing as pressing "Cage" in ZBrush.


o Some people model with a Smooth Proxy or SubDiv preview, in which case the mesh is *already* Smooth-compensated. If that is your workflow, you will not need this script.

 

TO_USE
    
    o Select a polygon object.
    o Execute 'oaSmoothCompensate'.

 

HISTORY

 

 v1.0 (Saturday, June 14, 2008)
  o Original Release

 

IF YOU ENJOY THIS MEL SCRIPT, PLEASE RATE IT. I WOULD APPRECIATE IT. THANK YOU!

 

 



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