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Pathfinder: some questions (axis, controllers)
Quick question to see if there is a simple solution – the rigs I am using are unfortunately not using y-up, but instead z-up ( Windows-Settings/Preferences: General Application Preferences-World Coordinate System: Up axis Z) . This is due to limitations enforced on the rig through the game engine that I am having to export the data to.
I might be wrong, but it looks like your script seems to only support y-up – I attached a screen-cap of the character with animation just before running Pathfinder on it and the resulting animation in the attached image and the following video:
A second issue I seem to have is home-made it would seem: the neck control and pole vectors have locked values – as defined on the rig I am having to use. Your script requires them to not be locked and I wanted to hear what you think before I go to my rigger and ask for changes. You can see the result of the locked parts of the rig in this video:
Thank you very much – please let me know what you think
Quadruped Path Animation System 1.1.4 for Maya (maya script)
"Rapid Rig: Poser" for Maya for Maya 2.0.9 (maya script)
JPose and Animation Tool for Maya 1.2.2 (maya script)
SearchNPick Animation Picker 1.3.0 for Maya (maya script)
BitCake Exporter - a Game Animation plugin 1.1.0 for Maya (maya script)
Animation Data Recovery 1.1.0 for Maya (maya script)
Replies to this question:
Felipe Ramirez said over 4 years ago:
Guerrilla_Animator said over 4 years ago: