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polyScatter -- Spread objects across a surface 1.0.0 for Maya (maya script)

The script focuses on scattering objects without any unnecessary cluttering or unwanted holes.

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Operating Systems

  • Mac
  • Windows


Last Modified:09/27/2016
File Size: 6.81 KB


maya, mel, modeling, Tips


the generated objects's position problem

Submitted byAnn40 Ann40
I am working on mac, and when the first time I tried, it works fine. But later, the bug comes out, the generated objects are snapping on the surface, but they go intersect with the surface, what I mean is, they always go half of height lower than the source object....I dont' know why it happens.....please help....

Comments on this bug:

  • Ann40

    Ann40 said almost 12 years ago:

    I guess I post this comment on the wrong place, so after i clemens checked on my scene, he helped me solve this problem, in case anyone might get the same problem with me, here is some points that need to be taken care...... first: the generated object need to be in the center of the scene second: the transformation property in the channel box need to be zero out, better freeze transformation every time... and one additional point as Iclemens mentioned, the pivot point has something to do with the script, but as I've tested, it seems like the position of pivot point doesn't affect the results, but depends on different cases, it might be a error just put it on the bottom for safe... ps: it is a really good script!! thanks!!!

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