Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2015, 2014, 2013, 2012, 2011
Operating Systems
History
Created: | 04/27/2012 |
Last Modified: | 05/10/2012 |
File Size: | 21.5 MB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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siva said about 6 years ago:
It's not working -
valenwagner said about 9 years ago:
Thanks for that, Billogi! -
Billogi said about 9 years ago:
abhiparna, I have just got this working on OSX with Maya 2016. I have rewritten the installation instructions for Mac =) 1) Navigate to your version of Maya, right click and select ‘Show Package Contents’ From here, navigate through Contents>presets>attrPresets If the "attrPresets" folder does not exist, then create it. 2) Place the "mia_material_x" and "mia_material_x_passes" folders that are in this download into the "attrPresets" folder. If you already have the "mia_material_x" and/or "mia_material_x_passes" folders there, then just add the contents of these new folders to your existing folders. 3) Copy the "Architectural_Material_Textures" folder that came with this download into the folder: I created a ‘Maya 2016’ folder in ‘Documents’ then copied the folder into there. Copy the folder path, including the folder name ending in / in my case ‘/Users/Billogi/Documents/Maya 2016/Architectural_Material_Textures/’ 3) Now navigate back to ‘mia_material_x’ and open all the ‘.mel’ files in your favourite text/code editor (I use ATOM). Round about line 21, you will see a line that begins with ‘string $filepath = ’ Change the file path in the quotation marks that follows this to the path of your ‘Architectural_Material_Textures/‘ and save the file. Do this for all the files and don’t forget to end with / Here is my example ‘string $filepath = "/Users/Billogi/Documents/Maya 2016/Architectural_Material_Textures/“;’ 5) You are now ready to use the presets. Create an mia_material_x or mia_material_x_passes and access the "Presets*" button within the Attribute Editor. The presets are in the lower section, below the basic presets that come with Maya. -
JW90 said over 9 years ago:
Btw, Abhiparna. I guess you should have figure it out but you can open de mel script from each material with a simple text editor. Edit it, save, and close. Once again, thanks valenwagner! Works perfectly! The only thing I will add is custom icons, not a necessity but it could be awesome. I know they are a few script options around there but I like the simple preset action already built in the material attributes window. -
JW90 said over 9 years ago:
This is excellent! -
valenwagner said over 9 years ago:
So sorry for the late reply, abhiparna. I do not have any experience working with Maya in the Mac environment so I'm sorry but I don't know how to solve your issue. -
abhiparna said almost 10 years ago:
I use a mac machine and found difficult to change the script. could you please tell me how to use this script on a OS x machine. Thanks a lot... -
vaccuus said almost 12 years ago:
million thanks!!!!!!!!!!!!!!!! -
valenwagner said over 12 years ago:
You can edit the scripts to create other materials. There is no "quick easy" way though that I know. If you do edit the scripts to create other presets, I would appreciate it if you could mention my name and email in the file as I am trying to network and connect with other users and employers. Thanks! -
sil_musashi said over 12 years ago:
Really good script. I really enjoy it. I wonder if there is a way for the users to create their own presets so that they can share to the other users?
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