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proximityAnim.mel 1.2.0 for Maya (maya script)

Trigger any attribute on objects when they are within a specified proximity of a locator.

License
Button download
2,992 Downloads

Compatibility

  • 2011, 2010, 2009

Operating Systems

  • Mac
  • Windows

History

Created:07/14/2010
Last Modified:08/12/2010
File Size: 14.8 KB

Bugs

Found a few bugs

Statuspending
Prioritylow
Date09/07/2013
Submitted byKvazymode Kvazymode
Thanks, Ali, you've done a great job. But I came up with a few problems.
1) There's  only one set of objects per scene can be created. If you try to apply script to another group of objects, you'll get the following message "

// Warning: line 269: Name 'stored_rotateX' of new attribute clashes with an existing attribute of node 'animationPreset'. //

// Error: line 269: Found no valid items to add the attribute to. // 

"

2) Should you try to import previously made animation in the scene, you'll be able to do this oly once. You will not get any error messages, but the animation won't work properly in the second inported scene. The imported objects will have the animation, but they will be doing it simultanuosly, ignoring the proximity range.

Thank you. 

Comments on this bug:

  • Kvazymode

    Kvazymode said over 9 years ago:

    Correction - in second case there is // Error: line 0: Cannot convert data of type float[] to type float. // message

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