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Quadruped Rigger -- automated rigging for four legged characters 1.1.1 for Maya (maya script)

Automated rigging for four legged characters in Maya to get a solid rig for animation with a short setup time.

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  • 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008, 8.x

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:09/27/2016
File Size: 123 KB


animation, maya, mel, Rigging, Tips

Version History

Version 1.1.0
- support for Maya 2016

Version 1.1.0
- added a new back leg control to automatically adjust the heel rotation when lifting the leg
- fixed the bug which caused bad shoulder deformation when rotating the main control
- fixed a bug which caused errors when using the pickwalking feature
- fixed the issue that the rigging process would fail if a node with the name 'curve1' would be already existing in the scene
- fixed a bug which would cause some controls to be invisible when the rig scale was very small

Version 1.0.2
- added default attributes to the tail controls
- reduced the number of scripts

Version 1.0.1
- fixed a problem where the scripts weren't correctly sourced on the windows platform