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Dino Rig Scaling
My question is about rigging a dino. I have this t-rex that has those tiny arms which for my project can be a simple IK/Fk chain.
I read in another post that I can just add my joints and controls after the rig has finalised. I will attempt that, but I have a question:
Where should I put my joints inside the generated rig group in order to have them scale properly with the rig?
IF there are other things I need to know regarding scaling, let me know.
Maxya (Maya MEL Script Editor) for Maya 5.2.0 (maya plugin)
"Rapid Rig: Poser" for Maya for Maya 2.0.9 (maya script)
The Rigging Toolbox 2 for Maya 2.0.5 (maya script)
Quadruped Path Animation System for Maya 1.1.4 (maya script)
SearchNPick Animation Picker 1.3.0 for Maya (maya script)
Wireform for Maya 2020-2023 1.0.0 for Maya (maya plugin)