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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
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  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:03/13/2019
File Size: 151 KB

Keywords

maya, Rig, fk, autorig, auto-rig

Bugs

forearm autovolume

Statusclosed
Prioritylow
Date06/16/2014
Submitted byeallin eallin
Hi Dustin,

 when you turn off autoVolume custom attribute on "*_lArmSwitchC" the foreamr joint is still keeping volume on so the scale is not keepeing 1.0 values on Y and Z axes. Is it possible to repair that?
 What I did to make it work well is just connected the elbow scale attribute to foreArm scale attribute.


 Thanks,


    Josef. 

Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said over 7 years ago:

    Hi Josef, Thanks for letting me know, I will fix that in an upcoming release. Your fix will be similar to the one I implement :) -Dustin
  • eallin

    eallin said over 7 years ago:

    Hi Dustin, thanks for soon response. I think the easiest way is the best. KISS rule is the base rule I am using all the time. :) Josef.
  • Dustin Nelson

    Dustin Nelson said over 7 years ago:

    This has been implemented in 2.2.6, I connected the same nodes that were going into the elbow, this way it was fewer nodes that values are traversing to get to the forearm. -Dustin

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