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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

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Last Modified:12/10/2022
File Size: 132 KB


fk, autorig, auto-rig, Rig, maya


Display glitch or actual Rig problem?

Submitted bykarl47 karl47
Hi Dustin,

I'm experiencing a very odd glitch with the RRA setup. I'm not entirely sure whether this is a problem with the rig. Or just a very odd display glitch. What's currently happening is that while I have my viewport on 2.0 mode the legs appear to function normally. But if I switch to the legacy (or high quality) viewport display the legs do not follow the ik/fk controls correctly. I've tested this in both maya 2013 and 2015 and the glitch is present in both. I noticed this only started happening some time after the initial setup. I checked some of my earlier wip versions of the file and the glitch does not occur. However I'd have to lose a significant amount of work to backtrack that far now.

System specs
intel Core i7-3770S 3.10 GHz
Ram 16 GB
graphics NVIDIA Geforce GTX 670



Comments on this bug:

  • karl47

    karl47 said over 9 years ago:

    Nevermind, I was able to find a work around. It had something to do with the colourBlend nodes used to switch between IK/FK mode. I swapped it out for an orient constraint with a set driven key and that seems to have fixed the problem. Still no idea why the display renderer would have any effect on rig bizarre.
  • Dustin Nelson

    Dustin Nelson said over 9 years ago:

    Thanks for letting me know about this. Definitely a Maya bug. I prefer to use math nodes when possible to avoid the flipping that can happen with constraints. Also, I have always been under the impression that a node would be faster than a SDK, connection and constraint that it would take to do the same thing. -Dustin

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