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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:03/13/2019
File Size: 151 KB

Keywords

maya, Rig, fk, autorig, auto-rig

Bugs

Big Toe with only 4 joints?

Statuspending
Prioritylow
Date03/06/2015
Submitted bysz200 sz200
I was going to create this as a Request, but I thought about it and it doesn't make sense that when creating your rig there are only 3 joints thrown onto the big toe when compared to all other toes.  The number of joints should mimic the same as the fingers...  each digit should get the same number of 4 joints.

Right now I am having issues because I need that extra joint. 

Comments on this bug:

  • sz200

    sz200 said over 6 years ago:

    Subject should be Big Toe with only 3 joints.. but should be 4 like others.
  • Dustin Nelson

    Dustin Nelson said over 6 years ago:

    I know it seems weird, but that is anatomically correct. All the toes in the human foot contain three bones with the exception of the big toe, which only has two. If it is a major issue, you can create one extra toe in your setup, and not use the first toe. You can even delete the first toe once after you generate your rig, although this may cause issues if you are using RR Poser or the RR Anim. -Dustin

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