Adverti horiz upsell

"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included


  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:12/10/2022
File Size: 132 KB


fk, autorig, auto-rig, Rig, maya


Joints Move Without the CTLs in the Spine

Submitted byKriti Kaur Kriti Kaur

I absolutely love your rig, but I am encountering a rather strange problem where the two joints of the spine and the clavicle just shift a little bit when I move the ROOT controller around the hip, and since the skin is weighted to those joints, it starts to deform weirdly. I have just rigged it a day ago and haven't been able to see if this is happening to any other joints as well, but I'd be very thankful if you could take a look. I can send you the file if needed.  Also, the main CTL tends to take all the other CTLs when translated, but all the joints are left behind and the character stays at the origin. 

Buut other than that, I am so happy I got this auto rigger! So, thank you for that! 


Comments on this bug:

  • Kriti Kaur

    Kriti Kaur said almost 9 years ago:

    Hi Dustin, I figured the problem out, which was actually a little silly. My move tool had "preserve children" checked on, which is why those joints were not behaving properly the way they should in the hierarchy. I unchecked it and the rig is working absolutely perfectly now. I apologize if I have caused any inconvenience or confusion. Once again, thank you for the awesome product!
  • Dustin Nelson

    Dustin Nelson said over 8 years ago:

    Great! Glad you figured it out. Apologies for the late response. I just returned from traveling the past couple of months. -Dustin

Post a comment: