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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:03/13/2019
File Size: 151 KB

Keywords

maya, Rig, fk, autorig, auto-rig

Bugs

Stretch problem with Dual Quaternion skin method

Statuspending
Prioritymedium
Date06/15/2010
Submitted byEugene Melnikov Eugene Melnikov

Hello!

Very nice script! Thank you Dustin!

I ve got a problem with a stretch system of joints. (Sorry for my English) I use maya 2011. When I use for skin method "Dual Quaternion skin method", and try to stretch "lShoulderFKC" - I have a problem with skinned mesh. Look at screenshot. I cannt fix the problem with skinning. It's works well only with old skin method - "classic linear".  Can you explain me, how can I fix this problem, and use Dual Quaternion skin pethod?

 

Eugene

Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said over 11 years ago:

    Hi Eugene, I am going to have to look into that, I haven't tested the rig yet with the new skinning method in 2011. I believe you can paint the weights for dual quaternion on your skin, so you may have to resort to reducing the influence of dual quaternion on just the arms. Can you also check and see if the torso does the same thing? I will look into this as soon as possible. Thanks! Dustin
  • Eugene Melnikov

    Eugene Melnikov said over 11 years ago:

    Hello, Dustin! I checked weight. Leg, torso, hands - all looks well with IK/FK. Bug only with stretching... Do you have a mail? I can send you my work scene for test. Or send me you mail e.ov@mail.ru Thank you. Eugene.
  • Dustin Nelson

    Dustin Nelson said over 11 years ago:

    Hey Eugene, Thanks for sending me the file! I am trying to figure out what is causing that, strange that it happens with all the limbs, but not the spine which is pretty much the same setup. I am looking into what makes dual qauternions tick, seeing as how it is a new feature in 2011. Dustin
  • Dustin Nelson

    Dustin Nelson said about 11 years ago:

    So it sounds like this is a known issue with using Dual Quaternion on a rig with joints that scale. For my part, I am not sure if there is anything I can do about it. I will keep my ear to the ground in case I hear of any solutions other people have found. Dustin

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