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Bugs (53 reported) Help make this item even better. Your bug reports are appreciated!Click here to report a bug
Stretch problem with Dual Quaternion skin method
|Submitted by||Eugene Melnikov|
Very nice script! Thank you Dustin!
I ve got a problem with a stretch system of joints. (Sorry for my English) I use maya 2011. When I use for skin method "Dual Quaternion skin method", and try to stretch "lShoulderFKC" - I have a problem with skinned mesh. Look at screenshot. I cannt fix the problem with skinning. It's works well only with old skin method - "classic linear". Can you explain me, how can I fix this problem, and use Dual Quaternion skin pethod?
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