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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

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Last Modified:12/10/2022
File Size: 132 KB


fk, autorig, auto-rig, Rig, maya


bad toon arm and leg deform with macro controller

Submitted bysumit athanere sumit athanere
 I can see the problem with fore arm curves and lower leg curves. upper arm and upper leg working fine. u can see in image below

Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said over 5 years ago:

    This is likely an issue with your weights. I did a test with simple cylinders. In the weights, I stripped out the weight on the hip and knee joints, but the hip and knee curve joints have influence. Otherwise the weighting is default "Closest in Hierarchy" settings.
    The joints in the upper leg compared to the lower leg are all in the same positions and have matching rotation axes.
  • Dustin Nelson

    Dustin Nelson said over 5 years ago:

    For whatever reason, the site is not letting me upload images to show you what I set up. But try what I suggested about stripping out the weights on the hip and knee joints and see if that helps.

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