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Bugs (53 reported) Help make this item even better. Your bug reports are appreciated!Click here to report a bug
problem with right to left and left to right
|Submitted by||mathieu renoux|
Version use: maya 2011 and win64 (windows 7)
Problem I found are in the command for match left to right or right to left..the script seems to not find the proc for it, it gives me an error rightToLeftcheck not found..I check and can't find the proc neither, so I guess it's not in it, maybe it's not support just yet.Same thing for the reset givves me resetCheck not found error :/
Ik to fk or fk to ik seems fine although as a sugestion I should tell you that it would be nice to have the arm or leg automaticaly switch to the appropriate correspondance, meaning if I'm in FK and want to match to Ik it's nice if I click on FKtoIK that the arm actually switch to Ik, right now I have to go to the controller and switch it manually, no big deal but it would be simpler I think. I'll add it myself if you think it's no use it shouldn't be too hard.
I also think that for futur update a system a bit more modulable would be good, things like automatically creating only an arm we could attach or an extra leg things like that, i know it would be more complicated but it would give us the ability to do any sort of character that way.
Also creating extra such as tail or ribbon could be really great..ok ok I'll stop there :)
Finally I think the system for for the finger is a bit too simple right now, I would add extra attr on the hand ctrl just to put the hand in certain position close, open rest things like that, that would speed up positioning the finger selcting them all manually can be slow..although I like it like that not having to rely on attr such as curl and such for each finger is nice.
I'm sure you're doing a lot of work on it at the moment so take your time, those are more suggestion. Great script though I really like it so far keep it up.
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