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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

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Last Modified:12/10/2022
File Size: 132 KB


fk, autorig, auto-rig, Rig, maya


erroneous bindPose1 created

Submitted byMatthew Tardiff Matthew Tardiff
I absolutely love this rigging script.  As an animator who no loves Zbrush and making characters, this is a wonderful addition to my toolset.
With that being said, so far the only problem I have is when I hit "Select Skin Joints" and then the Geo and hit "Skin" it tells me there is a bindPose already in the scene


This is the culprit.  It is not in the scene before I build the rig then it appears after.  It's easy to delete by typing


in the select by name field and then hit delete.   And select the joints and skin again.   It doesn't mess anything else up that I can see but it's annoying. 

Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said about 13 years ago:

    Hey Matt, Thanks for that! I will get on that, and hopefully have a fix for it. Just out of curiousity, do you have "Allow multiple bind poses" enabled in your skin options? Regards, Dustin
  • Matthew Tardiff

    Matthew Tardiff said about 13 years ago:

    Nope. I leave that unchecked.
  • Dustin Nelson

    Dustin Nelson said about 12 years ago:

    Hey Matt, The script now deletes the bind pose that is created. That should fix the problem :) Dustin

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