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1. The Standard License grants you, the purchaser, an ongoing, non-exclusive, worldwide license to make use of the digital asset (Item) you have purchased or downloaded for free.
2. By completing a purchase or download you are hereby granted use of the item resulting in an End Product;
3. An End Product is a work that incorporates the Item into a product that is larger in scope. Approved distribution or use of Item as an End Product includes, but is not limited to:
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What you CAN'T do with the Item
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For example: A script might contain images licensed under a Creative Commons CCBY license. The CCBY license applies to those specific images. This license applies to the rest of the theme.
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Split and other open source licensing is relevant for themes and plug-ins for WordPress and other open source platforms. Where split licensing applies, this is noted in the Item's download files: for more information, see this Knowledge Base article
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Bugs (53 reported) Help make this item even better. Your bug reports are appreciated!Click here to report a bug
flipping forearm ...
im facing problem with flipping forearm(*lForearmJ) joint in IK mode, its rotateX channel is simply connected to *_lWristJG1.rotate channel and here problem occurs. In my opinion when you use not just connection but orient constraint with No Flip, or maybe Average(NOT Shortest) interpolation type it will remove this problem.
This problem occurs when moving IK handle close to body and rotating it in several axes at once in result.
I can repair this problem with explicit controll of forearm joint with the handle, but method mention above would speed up the process of char. setup. :)
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