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Bugs (53 reported) Help make this item even better. Your bug reports are appreciated!Click here to report a bug
single hierarchy skeleton ...
I have a problem with orientation *SH* skeleton when turning On "Single Hierarchy" option for the Rapid Rig. There is non zero rotation value for many joints in the hierarchy. It is caused by just "rotating" joint along "driver" joint in the rig. Correct me if I am wrong but seems to me that you make *SH* hierarchy "explicitly" so just make a joint, constraint it to its "master" joint and then parent it all together? In the Rapid Rig script itself, you just create single hierarchy skeleton without orienting joints the same way as the rigged skeleton is oriented so the result is just constrained to original(rigged) skeleton, but with non zero rotations.
Is it possible to set up the *SH* skeletal hierarchy with propper oriantation of all joints to get zero rotations? We are in the middle of project for Apple iPhone Unity engine, animating and preparing characters for this engine but there is many problems with these initial non zero rotations in *SH* skeletal chains ...
Thank you very much,
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