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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

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Last Modified:12/10/2022
File Size: 132 KB


fk, autorig, auto-rig, Rig, maya


rElbowCurveJ flips when rElbowIKC is moved.

Submitted bymekongbandit mekongbandit
Hi.  I'm having a problem with the rElbowCurveJ  flipping out when I move the elbow ik control or when i stretch the arm out.  I don't know if you have a hot fix for this. 

Also there's a minor issue with the SDK for  lElbowIKC parent constraint.  It's not quite sticking 100% to the shoulder or wrist.  I fixed this manually by changing the SDK animation curve.

Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said over 11 years ago:

    Hi, That is really strange with the elbow. I can't duplicate that problem. Are you using the latest version of the rig? Not sure if it's an issue with how your proxy rig or something else that I have missed. Would it be possible to email me your rig file? I don't need the model if you are concerned about that. You can send it to: dustin (at) rapid rig (dot) com Good find on the SDK issue, I will fix this in the next update. Thanks! Dustin
  • Dustin Nelson

    Dustin Nelson said about 11 years ago:

    This had to do with constraints working slightly different depending on your version. Problem has been resolved offline.

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