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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:12/10/2022
File Size: 132 KB

Keywords

fk, autorig, auto-rig, Rig, maya

Feature Requests Is there something that would make this just right? You can place your special request right here!

Date Title Status
10/21/2015 Save Color of the Controls Pending
10/07/2015 Motion Capture Pending
03/25/2015 Bones driving muscle deformations Pending
03/25/2015 Auto Skinning Pending
10/27/2014 Finger Naming Option Pending
10/01/2014 Turn proxy RRA_lShoulder to rotate the arm Pending
07/18/2014 add translate attr. Pending
06/27/2014 Unity/Game Engine Exporter Pending
05/12/2014 Cup for hand Added
04/17/2014 Rotate Order Pending
03/25/2014 Rebuild Pending
03/18/2014 Maya Character Sets (For Trax editor) Pending
02/18/2014 Stretch limbs upper/lower Pending
02/16/2014 not entierly working Pending
01/16/2014 Hand Cup - Attribute Pending
09/12/2013 Checkbox For Adding A Head or Not in Proxy Menu Pending
07/25/2013 Save/Load Control Curves Size/Shape Adjustments Pending
04/12/2013 Foot Roll Pending
04/08/2013 Organized Hierarchy Pending
03/24/2013 Select GUI Added
03/20/2013 Tweaking IK spine Handle transformation issue Added
03/13/2013 Adjust Number of Finger Joints Pending
03/13/2013 Adjust Number of Finger Joints Pending
02/07/2013 L Hand/R Hand Dynamic Parenting Rejected
01/28/2013 Simple face bones Pending
12/13/2012 Optional Tail,Ear,Tounge Pending
12/07/2012 Axes mirroring and arm twist joints. Pending
07/14/2012 one more master control Pending
06/18/2012 switch space matching Pending
05/03/2012 Hip Rotation Added
04/18/2012 sqash and stretch Pending
04/02/2012 Shoulder Hips translation Added
11/11/2011 dynamic FK Pending
07/30/2011 Hi Dustin. Added
07/27/2011 Deletion of Underlying rig. Pending
07/27/2011 Head option to create or not to create. Pending
06/17/2011 Extra leg joint Pending
05/30/2011 Match Pose Left and Right Pending
05/16/2011 Game Export Pending
05/06/2011 Root and Hip constrain for Elbow/Knee/Hand Pending
03/29/2011 Controller Size Pending
03/08/2011 Head squash and stretch Added
02/19/2011 Forearm joint useless? Added
02/17/2011 labial control Pending
01/28/2011 Match handposition when animating follow Pending
01/24/2011 Eyes question Added
01/12/2011 More Scaling Control Pending
12/07/2010 Number of Cartoon joint Pending
11/15/2010 Spine Length scale with main rig Added
11/15/2010 Gimbal adjustments Pending
10/31/2010 facial setup integrated Pending
10/21/2010 Pinning on Hands and Feet Added
09/20/2010 changing Shapes for the Controls Pending
09/20/2010 changing Shapes for the Controls Pending
09/20/2010 IK/Transform Controls for Shoulder/Clavicle Added
09/06/2010 Controller Selection Added
08/26/2010 Layers Added
08/23/2010 Easy way to select the influence and bind joints Added
08/15/2010 Hand Attributes Added
08/11/2010 Arm/Leg Stretching Added
08/06/2010 Controler color coding Added
08/04/2010 Better/easier ik/fk match process? Added
06/07/2010 Suggestions for future updates Pending
06/03/2010 Small Request Added
Click here to add a feature request