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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
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  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:03/13/2019
File Size: 151 KB

Keywords

maya, Rig, fk, autorig, auto-rig

Feature Request

Tweaking IK spine Handle transformation issue

Status:added
Date:03/20/2013
Submitted by:eallin eallin
Hey Dustin, I have maybe strange but in my opinion helpfull request for the hadle on IK spine(*_SpineMidIKC). Everything is working well but just in case you dont tweak proxy rig too much. To be more clear: when I want to setup rig for biped who is leaning forward in rest pose there is problem with the group node which is parent of the *_SpineMidIKC handle. There is *_SpineMid_Blnd(blendColours node) node which is averaging the group position in the local space and when you set up your proxy rig(I did it exactly about 45 degrees in +Axis with rotating proxy nodes for pelvis, upper chest and head and placing it to its right position) and create final version of the rig the script makes all well but when moving *_MainHipC handle in Z axis the *_SpineMidIKC is moving in its Z axis aswell BUT in local space so in the world space it behaves wrong. What I tried is to solve this "problem" with Point Constraint and worked well. I will send you the scene with constraint solution(I think just two additive Point Constraint Nodes will not make your script a lot complicated). Thanks a lot, Josef Kasal

Comments on this feature request:

  • Dustin Nelson

    Dustin Nelson said over 8 years ago:

    Thanks for the detailed description of the bug, Josef. I uploaded a fix in version 2.1.1 for the bent-over character. When looking at the files you sent me, I also realized that if you rotated the character's hips on the Y axis, the spineTopIKC was not in the correct location. I have also fixed that. Thanks again! Dustin

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