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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:03/13/2019
File Size: 151 KB

Keywords

maya, Rig, fk, autorig, auto-rig

Feature Request

Hand Attributes

Status:added
Date:08/15/2010
Submitted by:Nikhil Venkatesh Nikhil Venkatesh
Hey Dustin, Downloaded your script yesterday, and it's BEAUTIFUL. It's going to speed up my final year project a lot. Thanks for that :D. Just a small suggestion. I was hoping you could add attributes to the hand for curling the fingers and spreading them, as an option. Also, If you don't mind me asking, did you learn to script from anywhere specific? I'd love to learn MEL, but haven't found a decent source anywhere. Any suggestions? Thanks, Nikhil

Comments on this feature request:

  • Dustin Nelson

    Dustin Nelson said over 11 years ago:

    Hi Nikhil, Thanks for the suggestion, still working with that one. Some people prefer to have absolute control over each joint in the fingers, and some prefer the attributes that do more broad changes. I will either make it an option for the initial setup as to which format to use, or create a hybrid with more group nodes, so you can use both. As far as learning MEL, I don't really have one source I would recommend. Instead, I have learned through several channels. Probably the best thing you can do to just start understanding how MEL works is look at the script editor, and anytime you perform an action, have a look and see what commands are being called. This was how I first started playing with MEL, and then creating shelf buttons from some of that code to automate repetitive tasks. There is a book called "MEL Scripting for Maya Animators" which I find to be really good for giving you a solid understanding of what is going on under the hood. Also the "Art of Rigging" series is great for showing you how to rig and then how to automate a lot of that process with MEL. Other than that, checking out forums and using the MEL Command Reference under the Help menu in Maya are both extremely useful when getting over roadblocks. The one thing I have found with learning MEL or Python or whatever, is having a need for it. If you do repetitive tasks, try using a script to speed things up. If it is something you are going to do later on, create a button in your shelves that you can easily get to. I am not very strong at scripting, I am better with the rigging stuff. So what I do for most of my scripts is figure out how to build something in Maya and then write down the steps to how I did it. The steps that you write are now the english version of what your final script will look like. Now follow your steps inside Maya, and check out what the script editor is doing. Copy and paste anything useful. Once you start to understand how this works, picking up the rest will come gradually. Just keep it as simple as possible in the beginning. Good luck! Dustin
  • Nikhil Venkatesh

    Nikhil Venkatesh said over 11 years ago:

    Hey Dustin, Thanks for that. Really helpful. I guess I'll start by looking at how your script works :D. I'm looking forward to this :)
  • Dustin Nelson

    Dustin Nelson said about 11 years ago:

    Hey Nikhil, In version 1.2.6, which I just uploaded today, there is the RapidAnim UI with a couple buttons that should help for posing the fingers. The "Controls Up & Dn" button will select all the controls of any finger(s) where you already have one or more controls selected. The "Controls Across" selects the same control on all fingers. For example, if you select the first control of any finger, and press "Controls Across", all the first controls of every finger will be added to your selection. Hopefully you find this useful. I still prefer to have maximum control of the fingers be adjusting each finger manually, but this is something that I will try to improve as I get the time.
  • Dustin Nelson

    Dustin Nelson said about 11 years ago:

    Hi Nikhil, I have also built an add-on called "Rapid Pose" that you can purchase which makes it much more user-friendly for selecting and posing your rig, but even just using the RapidAnim script, it should be enough to quickly select and pose your fingers. I feel this is the best all-around solution that is fast enough to still allow maximum control over the fingers. Thanks again for your input! Dustin
  • Dustin Nelson

    Dustin Nelson said over 9 years ago:

    Finger channels have been added to the IK/FK Switch control, which can be used in conjunction with the finger controls. Dustin

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