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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

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  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:12/10/2022
File Size: 132 KB


fk, autorig, auto-rig, Rig, maya

Feature Request

IK/Transform Controls for Shoulder/Clavicle

Submitted by:kooldevil kooldevil
Hey Dustin This is a superkool and awesome Script which You have Written and a total Value for money!! I was wondering some Animators love to use IK/Transform Controls in Shoulder/Clavicle So if u could add an option for either one in urs future updates Like At present e have on Rotate X,Y,Z in Shoulder And Clavicle So if we could Also get a Translate X,Y,Z Along with Rotate X,Y,Z either in Shoulder OR Clavicle Region once again Your Script Rocks Man Regards SN

Comments on this feature request:

  • Dustin Nelson

    Dustin Nelson said over 13 years ago:

    Hey Sujayat, I will look in to adding this to the next version. Translating joints can sometimes cause bad deformations unless there is a joint aiming at them, so I will look at maybe making the clavicle aim at the shoulder, and have the shoulder be able to translate. In the mean time, the easiest way to get some translation happening is to just unlock the translates of the clavicle controls. If you don't know how or don't want to dig into the channel control, I have a free script that will unlock and unhide all the standard channels of a transform node (translates, rotates, scales and visibility). The script is here: I will let you know when I come up with something for translation on the shoulders or clavicles. Dustin
  • Dustin Nelson

    Dustin Nelson said over 11 years ago:

    This has now been added in version 2.0.0. You can translate the shoulders, clavicles and hips independently of the rest of the rig in IK and FK. The functionality of this has been included to work with RR: Anim and RR: Poser.

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