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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

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Last Modified:12/10/2022
File Size: 132 KB


fk, autorig, auto-rig, Rig, maya

Feature Request

Pinning on Hands and Feet

Submitted by:gciccarelli gciccarelli
Hi Dustin! thanks for making this it's totally awesome, i did have one question though. I see that you can lock the knees and elbows in place effectively pinning them and recreating the effect of an FBIK fully body effector if a character is crawling or resting his arms on a table. I was wondering if you can do this to the hands and feet? am i missing something that you added but i don't see (which is totally possible)? Wouldn't pinning the feet be great for a walk cycle? Thanks for your help! Geoff

Comments on this feature request:

  • Dustin Nelson

    Dustin Nelson said over 13 years ago:

    Hi Geoff, The arms and legs have IK modes. By default, the legs are already set to be in IK mode, because typically, the legs use IK for walk cycles, just like you said. If you move the mainHip or ROOT controls, the feet should try to stay in place. If, for example, you move the ROOTC upwards, the feet will move away from the control, but they still try to reach them. To switch between IK and FK mode, there are arrow-shaped controls by the ankles and wrists. Use the "Switch IK FK" attribute to switch between modes. 0 is IK and 1 is FK. You can also use the stretch attribute in the wrist and foot IK controls so the arms and legs will stretch to always reach the feet and hand controls. Also, the elbow and knee locking only works in IK mode. Let me know if this works the way you had hoped. Dustin
  • gciccarelli

    gciccarelli said over 13 years ago:

    ahhh! ok! thank you, i see a bit more clearly now, i think i was doing something weird, this really is an awesome script! Thanks for getting back to me so fast, people said you were super fast and friendly and they were right! I won't be hesitating to ask if i have any other questions! Thanks again, Geoff
  • Dustin Nelson

    Dustin Nelson said over 13 years ago:

    Glad I could help, and I will try to help as quickly as I can if you have questions. Feel free to rate and review once you get a feel for the rig :) Dusitn
  • gciccarelli

    gciccarelli said over 13 years ago:

    Hey Dustin, me again! I have a question that's a little less rig related and rather general animation related. I go to school at UArts and our 3D department is very slim so if you choose to use 3D you are basically on your own. Your rapid rig was a HUGE help, i had been constructing my own rigs but this is much more complete and comprehensive. At any rate, i was wondering if you could point me towards any good animation tutorials or books, how to really push your rig and get nice character movement. I'm animating in maya and all my animation feels a little computer-y and floating. Any tips you wouldn't mind sharing on pushing the graph editor to get smooth but real-ish movement? I feel like i'm missing something here and i have no teachers to ask, so i thought of you! Thanks in advance, i know this is an odd question Geoff C.
  • reyrey

    reyrey said over 13 years ago:

    Hey Geoff, A good start is get "The Animator's Survival Kit - Revised Edition" by Richard Williams either book or DVD's, "Timing for Animation" by Harold Whitaker & John Halas and "Acting for Animators" by Ed Hooks. Just look up the reviews on Amazon. Look up Jason Ryan he sells some really good video tutorials for animating with Maya and Jeff Lew "Animating Power and Weight" videos are also really helpful and cheap. Get familiar with the 12 principles of animation. Rey
  • Dustin Nelson

    Dustin Nelson said over 13 years ago:

    Rey is absolutely right, The Animator's Survival Kit is about the greatest single resource for any animator, especially anyone just starting to learn. One thing I will add is just my two cents. It would be a far better use of your time to start with a bouncing ball than this rig. I imagine you might have some project due where you need a bi-ped, but it is pretty easy to get in over your head, and really frustrated when you have all this animation, on all these different controls that all layer on top of each other, and you can spend hours and hours just trying to figure out what is causing certain things to move the way they are. With the bouncing ball, it is great for learning several of the animation principles, including squash and stretch, ease in, ease out, exaggeration, etc. This way, you can produce some nice looking animation in not a lot of time, and really start to get a sense for the timeline and graph editor while getting to know the principles of animation. It's amazing what you can do with something so limiting sometimes, you can start to incorporate things like the weight of the ball, how hard or bouncy or soft the ball is, is it alive, what kind of personality does it have? Start with just a sphere, once you got that figured out, you can look into using something like this:

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