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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:03/13/2019
File Size: 151 KB

Keywords

maya, Rig, fk, autorig, auto-rig

Feature Request

Head squash and stretch

Status:added
Date:03/08/2011
Submitted by:pooky-style pooky-style
Don't you realy if ya add some squash and stretch for the head. Can be helpfull for cortoon animation :D

Comments on this feature request:

  • Dustin Nelson

    Dustin Nelson said over 10 years ago:

    Hey, the head control has all the scale channels available. Scaling this controller affects the scale of the head so you should be able to get the squash and stretch you want that way. If that doesn't work the way you were hoping, any additional feedback on the subject would be much appreciated. Thanks! Dustin
  • navis4me

    navis4me said over 9 years ago:

    Hi Dustin i got a problem on head scaling there is no effect on eyes . Regards Navis
  • Dustin Nelson

    Dustin Nelson said over 9 years ago:

    Hi Navis, What you can do is go into the attribute editor for the eye joints and turn off "Segment Scale Compensate" in the "Joint" section. In the next update, I will be sure to turn that on automatically so you don't have to go in later to do it. Dustin

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