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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:03/13/2019
File Size: 151 KB

Keywords

maya, Rig, fk, autorig, auto-rig

Q/A

Best use of Palm Controller?

Date:12/02/2010
Submitted by: meatshield meatshield
I am unsure of the palm controller's proper use. Initially I thought it was used to help cup the hand, but with all four fingers as its children, that doesn't seem to be the case. I can see a benefit to deform the wrist better when rotated on the Z with the wrist controller at the same time. But the thumbs lag behind when rotated on the X, so this isn't good when trying to retain a grip on a prop.

I see the scale constraint connected to it, but the best I can figure it is meant for the toon features. I'm using this rig for a more realistic set up, so I am not in need of the toon squash and stretch features.

Is the palm controller intended for toon deformation only?

Replies to this question:

  • Dustin Nelson

    Dustin Nelson said about 11 years ago:

    Hey Ken, The palm control is more of a toony thing right now, to give a bit more curvature in the hand. I am working on creating a separate palm joint for ever two fingers to get the "cupping" feature you mentioned. It becomes a bit of an issue just due to the customizable number of fingers on the hand. I will also set it up with the option for no palm joints at all, as some users (especially for gaming) may not want to them. As you are using it for a more realistic purpose, you can probably just ignore it for the time being. Hope that makes sense, and this feature is on the To-Do list! Dustin

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