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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

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Last Modified:12/10/2022
File Size: 132 KB


fk, autorig, auto-rig, Rig, maya


FBX export error: This scene contains at least one transform node with mult

Submitted by: FoxInTheBox FoxInTheBox
Hi Justin,

I've just started using your tool and is really helpful.
One of the issues I'm having is exporting the rig (+animations and mesh) to FBX.

The moment I smooth bind to the rig the FBX stops working, as in, it give me errors and the mesh shows up all weird in Unity.

This is the error:

This scene contains at least one transform node with multiple shape nodes. The plug-in will export only one of the shape nodes.

The name(s) of transform node(s):




Do you know what the issue is or how can I solve it?

Thank you,


Replies to this question:

  • Dustin Nelson

    Dustin Nelson said over 9 years ago:

    For your fbx files, you should not be exporting the entire rig, but rather just the joints and skinned mesh. If you go to the Description tab, there is a youtube video at the bottom that shows how to set up and export a character for use in a game engine. This is the direct link:
  • Replyindent

    FoxInTheBox said over 9 years ago:

    Thank you! That was helpful. Although I ended up solving the issues I had by setting the FBX units to cm. @_@ is weird that before smooth bind, meters was working fine.

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