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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:12/10/2022
File Size: 132 KB

Keywords

fk, autorig, auto-rig, Rig, maya

Q/A

Hey Dustin. Huge issues with forearm roll bone.

Date:07/20/2012
Submitted by: nghia59 nghia59

I just bought the rig a few weeks ago hoping that it would give me an easy win for a personal project at home but it seems like the forearm roll bone is rolling in the wrong direction.  Is there a patch that fixes this or can you have a look at it.  Right now I'm working in Maya 2012 SP2.  Any help would be greatly appreciated.

- Nghia

P.S. if you want to hit me up through email its nghia59@hotmail.com

Replies to this question:

  • nghia59

    nghia59 said over 12 years ago:

    Actually, now that I look at it through hypergraph it seems like the bone orientation might be locked or set at the wrong orientation. :/ - Nghia
  • nghia59

    nghia59 said over 12 years ago:

    Also as a note, this is my bind pose. It is the optimal way to get realstic deformations without losing proportions so it can't be changed. - nghia
  • Dustin Nelson

    Dustin Nelson said over 12 years ago:

    Hi Nghia, I send you an email, hopefully we can resolve this ASAP :) Dustin
  • Replyindent
    Bert Jenkins

    Bert Jenkins said about 12 years ago:

    Just thought i'd add i was using the non-toon arms. The twist works fine with toon arms.
  • Replyindent
    Bert Jenkins

    Bert Jenkins said about 12 years ago:

    Hi Dustin I have the exact same problem. I'd love to use the rig for a project but the forearm twist is causing me all sorts of problems. My model is also in a 45 degree arm pose (slightly different than above though) and the forearm twists incorrectly. When I look at the x values in the forearm they seem to be mimicking the x values of the wrist exactly rather than 50%, as one would expect for a forearm twist setup? Not sure how your forearm twist works so maybe it's different... but I've tried twisting the wrist all the way round in the dummy rig , and re-binding and i still have the same problem. It would be great if you could email me with a solution at info@benib.com - perhaps you found a solution for nghia? I'm desperate to get going with it as the rest of the script is great! thanks in advance!
  • Dustin Nelson

    Dustin Nelson said about 12 years ago:

    Hey Bert, Nghia and I have been working on a fix. If you don't mind, could you email me your dummy rig? That way I can test it to make sure the latest version of the rig will resolve that issue. You can send it to dustin(at)rapid rig(dot)com Thanks!
  • Dustin Nelson

    Dustin Nelson said about 12 years ago:

    I should also mention that the forearm joint is supposed to have 100% influence from the wrist twisting. The reason for this is the vertices that are close to the wrist but shouldn't move with the hand should twist more than 50% of the wrist's twist. By having it at 100%, you can then weight these points entirely to the forearm joint. Vertices that are halfway between the elbow and wrist would have 50% of their weight painted to the forearm joint and the other 50% to the elbow. I hope that makes sense. Dustin

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