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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

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Last Modified:12/10/2022
File Size: 132 KB


fk, autorig, auto-rig, Rig, maya


Joint will not translate in Y

Submitted by: art_tek art_tek
Also, this joint won't translate in Y axis although the move tool is active on it.


Replies to this question:

  • Dustin Nelson

    Dustin Nelson said almost 10 years ago:

    That proxy is the toe end, which should be on the ground plane so you can get a proper toe roll. I cannot quite tell from your image, but it looks like your character's mesh might be lifted off the ground plane slightly. You want to make sure the feet are directly in contact with the ground plane, so it looks like the character is standing on the grid. -Dustin

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