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No easy way to move a skinned joint?
I don't see any easy way of moving a joint without mucking up the entire already made rig. Yes, I still have the proxy file so I can rebuild it, but that isn't at all feasible since I have so many other joints and things connected to my rig... where if I deleted it, all those would need to be redone or re-engineered back into the rig.
So I am wondering if there is any way to script in a way to make adjustments to a joint in the leg or arm, and rebuild that piece.
"Rapid Rig: Poser" for Maya for Maya 2.0.9 (maya script)
"Rapid Rig: Modular" - Procedural Auto Rig 2.4.6 for Maya (maya script)
3D Sphynx Cat Maya Rig 0.0.1 for Maya
3D Silver Cyborg Maya Rig 0.0.1 for Maya
Fire Ant Maya Rig 0.0.1 for Maya
Nick-Maya Rig With Advance Facial Setup for Maya 0.1.0