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No Space Switching? (world translation not working correctly)
|Submitted by:||Bradley Smith|
For example, translating on the z axis also translates on the x axis. If you single out an axis and use middle mouse it will translate only in the local axis (aligned with the leg).
I have tested and it seems your rig works fine if the feet of the model point directly forward when rigging (which is not natural). Our character is modeled with a natural standing position (feet pointed out a bit) and I set up the proxies to follow this.
The resulting rig looks fine at first glance but the foot control being twisted has world coordinates that are not the same as the root world coordinates.
What we need is the ability to switch the foot controls world coordinates to that of the Main_C control. I have searched through the rig and I don't see a space switch and I due to the complexity I can not figure out how to add one.
Am I missing something? I am really hoping we dont have to remodel our character.
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