Adverti horiz upsell

"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included


  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:12/10/2022
File Size: 132 KB


fk, autorig, auto-rig, Rig, maya


Rebind Skin

Submitted by: Joanne Goh Joanne Goh
Hi there,

Thank you for a great rigging tool. I would like to know if it is possible to unbind skin of the character and modify changes and rebind it again with this autorig?

I made changes and if I delete the history the skin becomes unbind. please let me know how to bind it back again without losing it's flexibilty of squash and stretch. Thank you!! :) 

Replies to this question:

  • Dustin Nelson

    Dustin Nelson said almost 6 years ago:

    The best option is to use the Deform>Export Weights, which saves the weights to a data file. Or, if your uv's are really laid out really well and do not overlap, you can use Skin>Export Weight Maps.
    Once you have saved your weights, you can rebuild your rig, bind your mesh to the rig, then load the weights back on.

Post a reply: