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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

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Last Modified:12/10/2022
File Size: 132 KB


fk, autorig, auto-rig, Rig, maya


Stripping the Rig to SH Only?

Submitted by: GWPGearWorx GWPGearWorx
Hey Dustin;

First off amazing script, however I have a question for ya.

I use this to help speed up rig creation for my games, however all of that other advanced stuff still gets created, and causes overhead in my games, is there a way to strip it down so it is strictly SH rig only? In order to optimize it? If so do you have a video or a tutorial on how to do this?


Replies to this question:

  • Dustin Nelson

    Dustin Nelson said almost 11 years ago:

    The SH joints are basically bolted on top of the existing rig using constraints. So what you want to do is bake all the animation to the single hierarchy joints, delete the constraints and delete everything else from the rig. So all you will be left with is the single hierarchy chain. That should work... If it doesn't or if you have issues, let me know. Dustin
  • Replyindent
    Thomas Robbins

    Thomas Robbins said about 10 years ago:

    Hello! Thank you for making this! I am having problems optimizing the scene to use only the SH. Here is what I'm doing: When I bake the mesh is still attached only to the regular joint set. I was able to do a tutorial using this tool though on the eat3d website with a different model I noticed that the mesh does not highlight when I select the SH root like it does in the eat3d one. I am not very experienced with 3d applications since I am primary a programmer, but I am trying to change that. Any help will be greatly appreciated. Thanks Voident
  • Dustin Nelson

    Dustin Nelson said about 10 years ago:

    Hi Voident, Thanks for the detailed message, that makes it so much easier to understand your needs :) The rapid mesh is skinned to the standard joints, not the single hierarchy joints. The single hierarchy joints are constrained to the standard joints. The single hierarchy joints do not influence the rapid mesh. The idea for the rapid mesh was to give users some simple proxies to either animate with or to adjust to fit their hi-rez character, giving them a lo-rez mesh to work with that would yield fast performance in Maya. I hadn't given it much thought to attaching it to the single hierarchy, as it is just a placeholder and not meant for actual optimized usage in an engine. In the eat3d tutorial, Matthew is using his own character that has been attached to the single hierarchy rig. You will probably have to do something similar, however if you are unfamiliar with modeling and skinning, you may have a difficult time. Dustin
  • Thomas Robbins

    Thomas Robbins said about 10 years ago:

    Oh I see... Thanks I'll get right to learning what I need to.

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