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Working with Z-up for the Unreal Engine.
So far all I can come up with is to group the Proxy mesh and then rotate the group. Is this ok? or will this cause problems in the long run?
"Rapid Rig: Poser" for Maya for Maya 2.0.9 (maya script)
"Rapid Rig: Modular" - Procedural Auto Rig 2.4.6 for Maya (maya script)
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