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The MIT License (MIT)
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Compatibility
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2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008
Operating Systems
History
Created: | 12/23/2009 |
Last Modified: | 03/13/2019 |
File Size: | 34.9 KB |
Bugs (13 reported)
Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
09/21/2012 | high | Head and Eyes Joints not visible | Pending |
08/18/2012 | high | Wrist bone skinning issue | Pending |
05/17/2012 | high | Major rig problem when scaling the rig | Pending |
05/13/2012 | low | Toe joint setup can't be moved on Y | Pending |
10/17/2011 | low | MAYA 2012 ERROR | Pending |
05/09/2011 | medium | Forarm to Rist Rotation issue | Pending |
09/30/2010 | high | Bad hierarchy for stretchy legs ??? | Closed |
04/09/2010 | medium | wierd knee and elbow orientation of moved in x or y before creating final r | Closed |
03/31/2010 | high | neck pivot | Closed |
03/22/2010 | high | Head "popping" | Closed |
03/11/2010 | high | Strange Knee 2 | Closed |
01/19/2010 | low | strange knees | Closed |
01/15/2010 | low | errors when rig is creating | Closed |
Bugs
neck pivot
Status | closed |
---|---|
Priority | high |
Date | 03/31/2010 |
Submitted by | |
thanks
Comments on this bug:
-
Dustin Nelson said over 12 years ago:
Hey, thanks for pointing that out! Not sure what I was thinking... I will fix that in an update ASAP, but for the time being, i see you are pretty deep into the rig, so if you paste the following into your script editor, and execute it, it should hopefully fix the problem. SAVE YOUR SCENE FIRST to be safe. Also, the script resets some of the controls to make sure the rig doesn't keep that kink in it, so you may want to key your animation first. After you run the script, just move your timeline and it should be good. Let me know if this works or not, and if not, we can find another solution. //PASTE THIS INTO YOUR SCRIPT EDITOR select MainC ROOTFKC NeckC Spine04FKC Spine02FKC HeadC ; $controls = `ls -sl`; string $currentControl; for ($currentControl in $controls) { setAttr {$currentControl + ".rx"} 0; setAttr {$currentControl + ".ry"} 0; setAttr {$currentControl + ".rz"} 0; } setAttr "ROOTFKC.translateX" 0; setAttr "MainC.translateX" 0; setAttr "ROOTFKC.translateY" 0; setAttr "MainC.translateY" 0; setAttr "ROOTFKC.translateZ" 0; setAttr "MainC.translateZ" 0; setAttr "MainC.scaleY" 1; delete HeadCG_pointConstraint1 ; $neckLoc = `xform -q -ws -rp NeckJ`; setAttr -lock false -keyable true HeadCG.tx; setAttr -lock false -keyable true HeadCG.ty; setAttr -lock false -keyable true HeadCG.tz; move $neckLoc[0] $neckLoc[1] $neckLoc[2] HeadCG.scalePivot HeadCG.rotatePivot ; pointConstraint NeckC HeadCG; setAttr -lock true -keyable false HeadCG.tx; setAttr -lock true -keyable false HeadCG.ty; setAttr -lock true -keyable false HeadCG.tz; -
g0ll4m said over 12 years ago:
this script helped out a litte bit, but the neck still seems its being "averaged" somewhere, i guess im almost looking for the head to parent to the neck directly. Im looking for rigging scripts that are decent for an upcoming animated movie i will be working on. If i can get this script working in my favor i might be able to use it. i have a new screenshot but doesnt look like i can paste it back into this thread. thanks
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