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"Rapid Rig: Basic" for Maya 1.1.1 for Maya (maya script)

A free version of the Rapid Rig for Maya

License
Button download
18,733 Downloads

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/23/2009
Last Modified:03/13/2019
File Size: 34.9 KB

Keywords

basic, maya, fk, autorig, auto-rig, Rig

Bugs

wierd knee and elbow orientation of moved in x or y before creating final r

Statusclosed
Prioritymedium
Date04/09/2010
Submitted bythemeathead themeathead

This is a great set up tool. I am blown away by how fast it rigs a character. I am using the free version, downloaded 04/08/10, so I think it is 1.03 (cant find it noted in the MEL script), and I am having the same problems that were stated in this bug. The dummy rig open sup with the knee arrows facing forward correctly, and the elbow arrows pointing backwards (-z), but when the rig is created the elbows work fine, in ik and fk mode they bend correctly. And if I move the shoulder or wrist joints to fit the arm all is still well, and the elbow works.

The problem occurs if the character's elbow is not modeled to match the joint exactly, and I have to try and move the elbow, or knee. Same problem for both elbows and knees. The arrows tend to point in the direction that the joint is moved. If i move it up in y, it points up, down it Y it points down, and also moving in x and -x. Moving it in z doesn't seem to be a problem because it is locked to not hyperextend, and if moved back in -z, the arrow does not flip (its already pointing that way).

All the other improvements you mention sounds great, and I will definitely buy the thing from you, if this has been fixed.

Features I'd also like to see:
- ulna joint, for the for arm, so that rotating the wrist, starts mid forearm.
- and everything you already listed.

Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said over 12 years ago:

    Thanks for the bug! I pulled the fix from the advanced version and put it into this one. I also put the version # in the basic file. There is a forearm joint that is created when you generate the full rig. You can see it in the screenshot with the joints and controllers. It made more sense to have that out of the control of the user when setting up the dummy rig, because it should be placed directly in line between the forearm and wrist. I put it half way in between for easier selection. And it works like a normal forearm joint should. Let me know if you have any other problems. Dustin

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