Copyright (c) 2022
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008
Bugs (13 reported) Help make this item even better. Your bug reports are appreciated!
|09/21/2012||high||Head and Eyes Joints not visible||Pending|
|08/18/2012||high||Wrist bone skinning issue||Pending|
|05/17/2012||high||Major rig problem when scaling the rig||Pending|
|05/13/2012||low||Toe joint setup can't be moved on Y||Pending|
|10/17/2011||low||MAYA 2012 ERROR||Pending|
|05/09/2011||medium||Forarm to Rist Rotation issue||Pending|
|09/30/2010||high||Bad hierarchy for stretchy legs ???||Closed|
|04/09/2010||medium||wierd knee and elbow orientation of moved in x or y before creating final r||Closed|
|03/11/2010||high||Strange Knee 2||Closed|
|01/15/2010||low||errors when rig is creating||Closed|
Bad hierarchy for stretchy legs ???
we have bought your rig and I can say it is really good piece of work. Thank you for that.
I have discovered one BUT. :) In case of stretchy legs when you set attribute "Stretch" to 1, or lesser value(it doesnt matter) on the node "lFootIKC" and use attribute "HeelBall" afterwards(for example you want to move root of your character forward and keep his foot staying on the ground, just standing on his toe), the whole leg is stretching with value offset, keeping bent itself additionally(it is caused by "HeelBall" attribute adding its value to whole length to distance tool you are using for measuring distance between help locators). In my opinion, there is a little mystake in the hierarchy and if my suggestion is right, that locator(concrete name is *lLegLengthEndLtctr) should be constrained NOT under ikSplineHandle which drives foot itself(concrete name is *lFootIKC) BUT under foot "help" locator(concrete name is *lFootBallPivot). I have made this change with reconstraining it with parent constraint and all works well now.
If it is the feature and has it its own purpose please ignore my "bug" suggestion. But in case it will help I can send you changed rig I have made. Just for illustration.
Look at attached screenshot from Maya to better understand the "problem".
Post a comment:
Report a bug
"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)
"Rapid Rig: Poser" for Maya for Maya 2.0.9 (maya script)
Harley Quinn (Rig) 1.0.1 for Maya
Supergirl (Rig) 1.0.0 for Maya
Gambit (Rig) 1.0.3 for Maya
Deadpool (Rig) 1.0.0 for Maya