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The MIT License (MIT)
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Compatibility
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2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008
Operating Systems
History
Created: | 12/23/2009 |
Last Modified: | 03/13/2019 |
File Size: | 34.9 KB |
Bugs (13 reported)
Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
09/21/2012 | high | Head and Eyes Joints not visible | Pending |
08/18/2012 | high | Wrist bone skinning issue | Pending |
05/17/2012 | high | Major rig problem when scaling the rig | Pending |
05/13/2012 | low | Toe joint setup can't be moved on Y | Pending |
10/17/2011 | low | MAYA 2012 ERROR | Pending |
05/09/2011 | medium | Forarm to Rist Rotation issue | Pending |
09/30/2010 | high | Bad hierarchy for stretchy legs ??? | Closed |
04/09/2010 | medium | wierd knee and elbow orientation of moved in x or y before creating final r | Closed |
03/31/2010 | high | neck pivot | Closed |
03/22/2010 | high | Head "popping" | Closed |
03/11/2010 | high | Strange Knee 2 | Closed |
01/19/2010 | low | strange knees | Closed |
01/15/2010 | low | errors when rig is creating | Closed |
Bugs
Major rig problem when scaling the rig
Status | pending |
---|---|
Priority | high |
Date | 05/17/2012 |
Submitted by | |
in my case my character model is pretty big so it would fit the game engine well.
When I first start with the placement of the rig I have to scale it up quite a bit, I did it with the primary controller.
Now when I skin the mesh it goes berserk, I tried to figure out why and when I choose the root joint and add 100% influence on the entire mesh the mesh gets a few times larger then the rig.
I added a pic showing what happens when I flood the root join influence over the mesh with 100%, the mesh gets out of scale.
Thanks :)
Comments on this bug:
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Dustin Nelson said about 10 years ago:
That's really strange... not sure what would be causing that. I don't have this problem either. I am wondering if you have a bunch of construction history, or a hierarchy issue, or transforms that aren't frozen. Maybe try detaching your character, delete construction history, freeze transformations and make sure that your hierarchy is clean and try again. If that doesn't work, can you email me the rig? Dustin -
Adar Bronstein said about 10 years ago:
Well I am starting off with no history at all and a single combined mesh with transformations freeze. Anyway I sent you the file as you requested :)
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