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Bugs (13 reported) Help make this item even better. Your bug reports are appreciated!
|09/21/2012||high||Head and Eyes Joints not visible||Pending|
|08/18/2012||high||Wrist bone skinning issue||Pending|
|05/17/2012||high||Major rig problem when scaling the rig||Pending|
|05/13/2012||low||Toe joint setup can't be moved on Y||Pending|
|10/17/2011||low||MAYA 2012 ERROR||Pending|
|05/09/2011||medium||Forarm to Rist Rotation issue||Pending|
|09/30/2010||high||Bad hierarchy for stretchy legs ???||Closed|
|04/09/2010||medium||wierd knee and elbow orientation of moved in x or y before creating final r||Closed|
|03/11/2010||high||Strange Knee 2||Closed|
|01/15/2010||low||errors when rig is creating||Closed|
Major rig problem when scaling the rig
|Submitted by||Adar Bronstein|
in my case my character model is pretty big so it would fit the game engine well.
When I first start with the placement of the rig I have to scale it up quite a bit, I did it with the primary controller.
Now when I skin the mesh it goes berserk, I tried to figure out why and when I choose the root joint and add 100% influence on the entire mesh the mesh gets a few times larger then the rig.
I added a pic showing what happens when I flood the root join influence over the mesh with 100%, the mesh gets out of scale.
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