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"Rapid Rig: Basic" for Maya 1.1.1 for Maya (maya script)

A free version of the Rapid Rig for Maya

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Last Modified:03/13/2019
File Size: 34.9 KB


basic, maya, fk, autorig, auto-rig, Rig


strange knees

Submitted byPhilliedfilms Philliedfilms
Hi, thanks for this great tool.  I was wondering if the problem I am experiencing is solely related to the free version of this script or if I'm doing something wrong.  When placing the joints I need to move the Knees down and over and so forth, the arrow associated with the knees goes out of whack and when the skeleton is created and the foot pedal is translated up the knees bend sideways rather than forward.  Is there a way around this?  also I need to move the elbow joints cause my models arms are at its side rather than straight out, and the arrow on that one flips out too, I tried using the offset to straighten out the arrows but in the end when the skeleton is created the joints don't move right.  I've attached a image of my model so maybe you can give me some advice for using your script to rig it.  Thanks.

Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said over 12 years ago:

    Thanks for the bug! It's definitely an issue with the knee and elbow dummies. I just became aware of the problem yesterday, and I will be working on it ASAP, hopefully I will have it fixed within the next day or two. Thanks for your patience!
  • Dustin Nelson

    Dustin Nelson said over 12 years ago:

    Hi, my last comment doesn't seem to have come up. Anyways, I have updated the rig to 1.0.2 which has the fix. Let me know if that works for you. I tested the behaviour in all rotations, and it is pretty stable now, and should work for what you need. Don't hesitate to contact me with other bugs or questions! Thanks! Dustin
  • themeathead

    themeathead said over 12 years ago:

    This is a great set up tool. I am blown away by how fast it rigs a character. I am using the free version, downloaded 04/08/10, so I think it is 1.03 (cant find it noted in the MEL script), and I am having the same problems that were stated in this bug. The dummy rig open sup with the knee arrows facing forward correctly, and the elbow arrows pointing backwards (-z), but when the rig is created the elbows work fine, in ik and fk mode they bend correctly. And if I move the shoulder or wrist joints to fit the arm all is still well, and the elbow works. The problem occurs if the character's elbow is not modeled to match the joint exactly, and I have to try and move the elbow, or knee. Same problem for both elbows and knees. The arrows tend to point in the direction that the joint is moved. If i move it up in y, it points up, down it Y it points down, and also moving in x and -x. Moving it in z doesn't seem to be a problem because it is locked to not hyperextend, and if moved back in -z, the arrow does not flip (its already pointing that way). All the other improvements you mention sounds great, and I will definitely buy the thing from you, if this has been fixed. Features I'd also like to see: - ulna joint, for the for arm, so that rotating the wrist, starts mid forearm. - and everything you already listed.

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