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"Rapid Rig: Basic" for Maya 1.1.1 for Maya (maya script)

A free version of the Rapid Rig for Maya

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  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:03/13/2019
File Size: 34.9 KB


maya, fk, autorig, auto-rig, Rig, basic

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  • Dustin Nelson

    Dustin Nelson said over 8 years ago:

    Thanks! I will update the description :)
  • mickaelb91

    mickaelb91 said over 8 years ago:

    The script works fine in Maya 2015 too, you can update it in the description ;)
  • Dustin Nelson

    Dustin Nelson said over 9 years ago:

    Hey Lonewolfx, What you can do is select the controls, and go into component mode, select all the control vertices and scale them manually to fit your character. Hope that helps!
  • lonewolfx

    lonewolfx said over 9 years ago:

    Thanks Dustin, just one question... how do I enlarge the diameter of the circular FK controls on the arms? Right now they've disappeared in the middle of my characters thick arms. EDIT: it just occurred to me that this may not be the best place for questions as it's a review section. My apologies. Review: really cool rig, thanks for your generosity.
  • Nilton  Alva

    Nilton Alva said about 10 years ago:

    It seems very cool, thanks for sharing, I'm about to buy the commercial version. That really help much. Thanks lml
  • Dustin Nelson

    Dustin Nelson said over 10 years ago:

    The advanced version has mirroring for the controls built in when rotating. The advanced version also has several foot attributes, including one called "Heel Ball" where you can roll from the heel to the ball. There is also an independent toe control so you can pivot the toe on any axis. Hope that answers your questions :)
  • ourfriendbrutus

    ourfriendbrutus said over 10 years ago:

    Using Rapid Rig basic 1.0.8, When rotating controls in object mode, the controls parallel each other, rather than mirroring each other. Is there a way to change that? Also, in rapid rig advanced, is there a control to manually pivot the heel? I can't tell from the videos?
  • Mubasher Manzoor

    Mubasher Manzoor said about 11 years ago:

    Thanks!!!!!!!!!!!!!!! Buddy
  • Dustin Nelson

    Dustin Nelson said over 11 years ago:

    Hi Dan, Just got back from holidays, so I apologize for the slow response. I am not that familiar with exporting from one package to another, other than with straight geometry. Although I imagine there are ways, especially between Maya and Max, because they are both owned by Autodesk. Are you wanting to use the rig for pre-rendered work, or real time in a game engine? I am pretty sure that you would not have much luck with the regular set of joints in the advanced rig, but if you used the single hierarchy option, this would probably be a lot easier to move between packages. You may also want to see what rigging solutions might be available for C4D. I am not really sure what is out there, but there are probably some great tools available there. Good luck! Dustin
  • dan Turner

    dan Turner said over 11 years ago:

    Hi, Dustin First off, great script! Thanks. I've been reading the post and looking for any data on the export function of your Rapid Rig set up before I purchase it. I know it's made to work with Maya, however, can the IK, FK, RIG AND BONES be exported into another software like Cinema4d or 3dmax? I am trying to avoid having to learn a whole new software like Maya to use the rig. Especially, since I purchased Cinema 4d already. What I am wanting to do is get the Maya trial version, purchase your advanced rapid rig, open it in maya bind my customized obj mesh and then export the bindeded mesh with IK, FK and bones, joints to cinema4d to animate from there. Is this possible or am I stuck with Maya? Thank you again for your help.

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