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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)

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Last Modified:03/25/2023
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roll bone issue in biceps.

Submitted bynghia59 nghia59



When I rig with the arms in a bent position and insert roll bones in the biceps the bones come out missaligned during the rig generation.  The bending of the arms is created soley from just translation.

Also I wonder if I can put in a request to have the wrist joints alighn with the axis of the arm bone when I move them into position instead of them always being aligned in world space?  If you make a toggle for it in the right hand menu that would be awesome.



Comments on this bug:

  • nghia59

    nghia59 said over 10 years ago:

    I just noticed that the problem happens in the femur roll joint in the upper leg.
  • Dustin Nelson

    Dustin Nelson said over 10 years ago:

    Hi, sorry for the delay. It took me a little while to track down the problem with the roll joints. I have uploaded version 1.1.0 which has the fix for the problem you are seeing. In regards to the wrists, you need to rotate the wrist proxies so that they line up with your character's hands rather than world space. The wrist proxy is like this in case the character's hands are not in perfect alignment with the elbow/forearm. Hope that makes sense. -Dustin
  • nghia59

    nghia59 said over 10 years ago:

    Just reinstalled it. Works great now. Thanks for all your work man.
  • Dustin Nelson

    Dustin Nelson said over 10 years ago:

    Great, happy to hear that worked!

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