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1. The Standard License grants you, the purchaser, an ongoing, non-exclusive, worldwide license to make use of the digital asset (Item) you have purchased or downloaded for free.
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What you CAN'T do with the Item
6. You can't re-distribute the Item as stock (free or paid). You can't do this with an Item individually or bundled with other items, including even if you modify the Item. ie, you can't purchase a character model, rig it, then resell it as your own.
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More details of this license terms
11. For some Items, a component of the Item will be sourced by the author from elsewhere and different license terms may apply to the component, such as someone else's license or an open source or creative commons license. If so, the component will be identified by the author in the Item's description page or in the Item's downloaded files. The other license will apply to that component instead of this license. This license will apply to the rest of the Item.
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13. You can only use the Item for lawful purposes. Also, if an Item contains an image of a person, even if the Item is model-released you can't use it in a way that creates a fake identity, implies personal endorsement of a product by the person, or in a way that is defamatory, obscene or demeaning, or in connection with sensitive subjects.
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Bugs (163 reported) Help make this item even better. Your bug reports are appreciated!Click here to report a bug
1.3.2. Rotation values in hip-joint are flipping
Something strange is happening with the rotation values in hip-joint. It appears that the values are flipping from 180 to –180 degrees. Although we don’t see any effects on the skinned model (that’s quite strange in first place), but obviously the joint cannot be used as a driver for a correction shape.
I haven’t disconnected anything, just unlocked the rotation channels to see what’s going on. It looks like even my little workaround with orient constraint isn’t working because the values are flipping in a strange manner.
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