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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)

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Last Modified:03/25/2023
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Head parts scale.

Submitted byeallin eallin

 the head still has scale issues with mandible and eyes. The mandible doesn't work with disproportional scale of head(just create default quadruped rig and rotate the head control around Y axis, then scale the head control in X axis).
 Eyes are still not affected by head scale.


Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said over 9 years ago:

    In version 1.5.2, I have fixed the shearing that occurs on the jaw. However, modules are not affected by the scale of the parent attach joint, as you are seeing with the eyes. This is mainly to avoid problems with undesirable scaling on modules. I am planning to add an attribute to modules where the module can optionally inherit scale from the attach joint. -Dustin
  • eallin

    eallin said over 9 years ago:

    Hi, thx for bug repair of shearing. In case of scaling I hope it will help because when you want to change the proportions of the head or just proportionally scale it the problem occurs and what I am forced to do is change the hierarchy of eye module so I "sink" it into head's hierarchy. Then it worls well. Josef.

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