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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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Last Modified:03/25/2023
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Horizontal Tail Orientation

Submitted byScorpion_laz Scorpion_laz
Hello, Dustin!
Can you help me (and other users who might have similar issue) to find the correct axis for a horizontally oriented tail.

I tried to rotate the initial locators but either I was unlucky or there is a bug that doesn’t allow to orient tails or spines horizontally.

Thanks in advance!


Comments on this bug:

  • Scorpion_laz

    Scorpion_laz said almost 9 years ago:

    It looks like the problem is more serious. Even a normal spine bends unnaturally. Dustin, do you still have a previous version of RRM?
  • Dustin Nelson

    Dustin Nelson said over 8 years ago:

    I have fixed the issue in 1.6.4. Apologies for the delay, I was traveling the past couple months. Please have a look and let me know if it resolves the issue you are seeing. -Dustin
  • Scorpion_laz

    Scorpion_laz said over 8 years ago:

    Hello Dustin! Please sorry for my delayed answer. No, I wasn’t travelling, just had a stressfull animation project. It appears alright! We can close the topic, at least for now. As soon as I’ll have an opportunity to test the system further, I’ll drop you a line.
  • Dustin Nelson

    Dustin Nelson said over 8 years ago:

    I was the one who was traveling, which was why I was so delayed. I also updated to version 1.6.6 which allows the user to set the twist axis to be Y 0r Z on the Root and Spline modules. The default is Y which was the same as the previous behaviour.

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