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Bugs (164 reported) Help make this item even better. Your bug reports are appreciated!Click here to report a bug
About a gimbal phenomenon in the limb's joints.
|Submitted by||Dustin Nelson|
A little message late while working.
I'm on a quite realistic character, and using blendshapes correctives for elbow area and other places.
Those are triggered by driven keys, taking values from skinned joints rotations.
Fact is when you rotate the FK arm (r_Arm_ElbowFk_Ctrl) of a bipedal RRM rig, when your controller goes over -90° (arm bent), the joint involved (r_Arm_Elbow_CurveJnt) begins to make a brutal gimbal lock. It's not visible on the skinned mesh...
I wish I could use the FK controller itself to trigger it rather than the joint, but I need it to work in IK mode too...
Same happens in the legs, knees, in various positions.
Note that if I parent the knee joint (r_Leg_Knee_CurveJnt) to r_Leg_Hip_CurveJnt that does fix the issue. (Only for these knees joints issues)
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